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Caper




Note: The Obstacle List seen on this page has been edited to be more accurate or include extra information.

Note: Even if all seen obstacles are completed, the Inspiration Card at the end does not always appear and we're not sure why

New Orleans[]

We've got to find that boy safer part-time work

[Go Adventuring with Anna][]

  • Decision:
    1. I guess it IS fairly amazing how thoroughly I managed to destroy that vehicle's ability to function.
    2. Amazed? That's a peculiar way to react in this situation.
    3. I don't appreciate the glibness after a life-threatening crash, Anna. We could have died!
      • Skill: +1 Stress
  • Skill: +1 Self Knowledge
  • Skill: +1 Stress
  • 1st Obstacle: E8/N17/H25 Awareness
    • Success:
      • Attribute: +1 Wits
      • 2nd Obstacle: E8/N17/H25 Negotiation / Moxie
        • Success:
          • Attribute: +1 Charm
          • Skill: +1 Stress
        • Failure:
          • Skill: +1 Stress
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Resolve
  • Skill: +1 Stress
  • Decision:
    1. Oh, don't be like that. It's a small town. The whole country isn't New York, you know
    2. I hate to laugh, but it's true. I keep expecting to see hairballs rolling down the street like tumbleweeds
      • Attribute: +1 Relationship with Anna
    3. People's lives must be so hard here
  • Decision:
    1. Knock on doors
      • Skill: +1 Diplomacy
      • 3rd Obstacle: E9/N19/H28 Diplomacy
        • Success:
          • Attribute: +1 Charm
          • Skill: +1 Stress
          • Attribute: +1 Relationship with Anna
        • Failure:
          • Skill: +1 Stress
          • REST
    2. Search the streets
      • 4th Obstacle: E10/N20/H30 Grace / Courage
        • Success:
          • Attribute: +1 Athletics
        • Failure:
          • Skill: +1 Stress
      • Attribute: +1 Relationship with Anna
      • Skill: +1 Occult Lore
  • Skill: +1 Patience
  • 5th Obstacle: E10/N20/H30 Moxie / Strength
    • Success:
      • Attribute: +1 Athletics
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. Charge the boats
      • 6th Obstacle: E10/N21/H31 Dodge / Strength
        • Success:
          • Skill: +1 Grace
        • Failure:
          • Skill: +1 Stress
          • 7th Obstacle: E12/N24/H36 Resolve / Poise
            • Success:
              • Skill: +1 Courage
            • Failure:
              • Skill: +1 Stress
              • REST
    2. Talk down the townsfolk
      • 7th Obstacle: E11/N23/34 Resolve / Poise
        • Success:
          • Skill: +1 Courage
        • Failure:
          • Skill: +1 Stress
          • REST
  • Decision:
    1. Investigate the area
      • Skill: +1 Stress
      • 8th Obstacle: E13/N26/H39 Grace
        • Success:
          • Attribute: +1 Relationship with Anna
        • Failure:
          • Skill: +1 Stress
    2. Keep pressing on
      • Skill: +1 Stress
  • 9th Obstacle: E14/N29/H43 Self Knowledge
    • Success:
      • Attribute: +1 Knowledge
      • Attribute: +1 Wits
    • Failure:
      • Skill: +1 Stress
      • REST
  • Decision:
    1. Flee
      • 10th Obstacle: E11/N22/H33 Grace / Leaping
        • Success:
          • Attribute: +1 Athletics
        • Failure:
          • Skill: +1 Stress
    2. Stand your ground
      • 11th Obstacle: E11/N22/H33 Resolve
        • Success:
          • Skill: +1 Moxie
        • Failure:
          • Skill: +1 Stress
          • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Escape Artistry
  • Inspiration: Quickfinger Girl
  • END

Newspaper Article[]

The Quickfinger Adventure Newspaper
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