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Action Sterling
Before you start Sterling's route:
  • Please note that Sterling's route is the most difficult route in the game. The capers are usually long and very confusing, and capers pop up when you do not expect them. Though the guides on the wiki will help, it is recommended that players do not try to do Sterling's route first.

Got a minute for some easy banter?

New York[]

[Drop in on Sterling][]

  • REST

Egypt[]

[Visit with Sterling][]

[Visit with Sterling][]

Sadie and Sterling recover an artifact

  • REST

[July 22, evening][]

Sterling's Birthday

[unlocked at Village after completing Sterling: The Egyptian Adventure]:

[Look for the Curio Shop][]

  • REST

New York[]

[Drop in on Sterling][]

  • Attribute: +1 Relationship with Sterling
  • REST

[Drop in on Sterling][]

  • REST

Australia[]

[Look around for Sterling][]

  • REST

New York[]

[Drop in on Sterling][]

  • Attribute: +1 Relationship with Sterling
  • REST

[Drop in on Sterling][]

  • Attribute: +1 Relationship with Sterling
  • REST

India[]

These events appear after completing Sterling's Indian Adventure

[Run around with Sterling some more][]

Choose 'we parted on rough terms'

  • Attribute: +1 Relationship with Sterling (hidden)
  • REST

[Run around with Sterling some more][]

Choose 'You're right'

  • Skill: +1 Stress
  • Attribute: -7 Relationship with Sterling
  • Skill: +1 Stress
  • Skill: +1 Stress
  • REST

New York[]

[Drop in on Sterling][]

  • Skill: +1 Stress
  • Skill: +1 Stress

[No option seems too good but 'You deserved that' is the most entertaining]

  • REST

[December 25, afternoon][]

STERLING'S CHRISTMAS EVENT HAS THREE ENDINGS

Christmas Sterling-0

This image was made for the wiki and does not appear in the game.

For ease, the decisions are split up into sections

Best Route-Romance does not start at Christmas for Sterling

  • Decision:
    1. I was flattered, Professor. Thank you for the kind words
    2. I'll get used to it eventually. No need to expose me at every opportunity
    3. I'm not sure I deserved such a rousing recommendation, Professor
      • Attribute: +1 Relationship with Aunt Evelyn
  • Attribute: +1 Relationship with Felix
  • Decision:
    1. Fine, if it'll get you to leave! [most positive ending]
    2. Absolutely not! Go away, Sterling! [misses +1 Relationship with Sterling later]
    3. I'd rather dance with Felix. [misses +1 Relationship with Sterling later, can lead to Bad Ending 2]
  • Decision:
    1. Why are you so desperate to dance with me, anyway? I'm sure there are a million girls here that don't hate your guts
    2. I suppose doing someone a favor isn't quite as disgusting as your normal behavior..
    3. I guess I'm slightly happy to see you. Slightly
      • Attribute: +1 Relationship with Sterling
  • 1st Obstacle: E20/N40/H60
    • Perception / Deduction
      • Success:
        • Skill: +1 Tolerance
      • Failure:
        • Skill: +1 Stress
        • Leads to Bad Ending 1
    • Resolve
      • Pass or fail, it leads to Bad Ending 1
  • 2nd Obstacle: E20/N40/H60
    • Leaping / Stealth
      • Success:
        • Attribute: +1 Athletics
      • Failure:
        • Skill: +1 Stress
    • Moxie
      • Success:
        • Skill: +1 Negotiation
      • Failure:
        • Skill: +1 Stress
  • Attribute: +1 Relationship with Sterling
  • Decision:
    1. Maybe someone should explain this is all about love
      • 3rd Obstacle: E21/N42/H63 Flirting
        • Failure:
          • Skill: +1 Stress
    2. Ruffians like this only listen to violence!
    3. Run!
      • 4th Obstacle: E21/N42/H63 Dodge / Leaping
        • Success:
          • Skill: +1 Fisticuffs
        • Failure:
          • Skill: +1 Stress
  • Skill: +1 Relationship with Sterling
  • Skill: +1 Relationship with Sterling (point is hidden)
  • Best Ending

I'd rather dance with Felix~Bad Ending 2

  • Decision:
    1. Oh, who am I kidding? I won't relax until I deal with Sterling
      • Inserts you right before the 1st Obstacle, but you will miss +1 Relationship with Sterling
    2. Okay, enough with Sterling - he made his choice. Might as well relax and enjoy the dance!
      • Attribute: +1 Relationship with Sterling
      • Bad Ending 2

Peru[]

These events appear after completing Sterling's Peruvian Adventure

[Deal with Sterling][]

  • Attribute: +2 Relationship with Sterling
  • REST

[Deal with Sterling][]

  • Attribute: +1 Relationship with Sterling
  • Attribute: +1 Relationship with Sterling
  • Attribute: +1 Relationship with Sterling
  • REST

Route Branch[]

From here, choose what route of Sterling's you want to see, his Friendship route or Dream route.

Dream Route[]

New York[]

For the best dialogue, begin a relationship with Sterling before doing the 'Drop in on Sterling' event below.

[Come to terms with Sterling's romantic intentions][]

  • Decision: Option one is the best

[Come to terms with Sterling's romantic intentions][]

  • Decision:
    1. Agree to begin a romantic relationship with Sterling
      • Start Dream of Sterling route
    2. Decline, and continue your friendship with Sterling
      • Continue Sterling's friendship route
      • Attribute: +1 Relationship with Sterling
  • REST

[Drop in on Sterling][]

  • REST

[February 14, night][]

  • For the Valentine's Day event, none of the choices have a noticeable effect.

New Orleans[]

[Drop in on Sterling] []

  • The last option is the best
  • REST

New York[]

[Drop in on Sterling][]

  • Attribute: +1 Relationship with Anna
  • REST

[April 4, night][]

Easter Sterling

This image was made for the wiki and does not appear in the game.

  • Attribute: +1 Relationship with Aunt Evelyn
  • Attribute: +1 Relationship with Aunt Evelyn
  • Obstacle: E35/N70/H105 Strength / Moxie
    • Success:
      • Attribute: +10 Dream of Sterling
      • Skill: +1 Strength
    • Failure:
      • Skill: +1 Stress
      • Then the lady hammers her knee into some particularly vulnerable part of Sterling's anatomy, and the weak little gurgling noise he makes inspires Sadie to greater efforts.
      • Attribute: +10 Dream of Sterling
      • Skill: +1 Strength
  • Decision:
  • This next decision completely changes the ending of the caper. Neither is bad, so pick whichever you like.
    1. Well, she's in New Orleans, and we're here. Let's just go to Bellevue
      • Obstacle: E35/N70/H105 Awareness
        • Success:
          • Attribute: +10 Dream of Sterling
        • Failure:
          • Skill: +1 Stress
          • Attribute: +10 Dream of Sterling
      • Obstacle: E35/N70/H105 Resolve
        • Success:
          • Attribute: +10 Dream of Sterling
        • Failure:
          • Skill: +1 Stress
          • Attribute: +10 Dream of Sterling
      • Attribute: +1 Relationship with Aunt Evelyn
      • REST
    2. Maybe we should call her
      • Obstacle: E35/N70/H105 Awareness
        • Success:
          • Attribute: +10 Dream of Sterling
        • Failure:
          • Skill: +1 Stress
          • Attribute: +10 Dream of Sterling
      • Obstacle: E35/N70/H105 Patience
        • Success:
          • Attribute: +10 Dream of Sterling
        • Failure:
          • Skill: +1 Stress
      • REST

Turkey[]

[Check in with Sterling][]

  • REST

Note: STERLING DOES NOT HAVE AN OFFICIAL TURKISH CAPER. His Turkish caper is part of the Main Adventure, and will only differ based on Dream/Friendship.

[May 23, afternoon][]

Library of Pergamon[]

  • Skill: +1 Stress

Note: Dialogue with Steven changes if Sadie completes 'The Adventure Upstate'

  • Decision:
    1. My legs are falling asleep.
      • Skill: +1 Stress
    2. Sterling keeps elbowing me!
      • Skill: +1 Stress
    3. I'm actually really enjoying this.
  • Skill: +1 Stress
  • Decision:
    1. Take a look at the engine.
      • Obstacle: E38/N77/H115 Repair / Perception / Listen
        • Success:
          • Attribute: +8 Dream of Sterling
          • Attribute: +1 Knowledge
            • Failure:
              • Skill: +1 Stress
              • Proceeds as if you chose to tandem jump
    2. Convince Sterling to tandem jump.
      • Decision:
        1. This is scary.
          • Skill: +1 Stress
        2. I won't allow any harm to come to my sweetheart!
        3. I hate that Steven got us into this mess.
          • Skill: +1 Stress
      • Obstacle: E38/N76/H114 Listen / Grace / Hope
        • Success:
          • Attribute: +8 Dream of Sterling
          • Attribute: +1 Athletics
          • Decision:
            1. Investigation: Look around the landing site.
              • Obstacle: E37/N74/H111 Language
                • Success:
                  • Attribute: +8 Dream of Sterling
                  • Skill: +1 Empathy
                • Failure:
                  • Skill: +1 Stress
            2. Continue immediately.
        • Failure:
          • Skill: +1 Stress

[Dialogue with Lorelei is quite different if Two Adventures Together was completed first.]

  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. What does she think she's doing?!
      • Skill: +1 Stress
    2. Sterling's getting on my nerves.
    3. Leave it to Sterling to make a new friend so quickly!
  • Skill: +1 Stress
    1. Keep looking for leads.
      • Skill: +1 Stress
      • Endless loop
    2. Talk to Sterling about Lorelei; they're getting awfully chummy.
      • Leads back to other two options
    3. Look more closely at the apple engraving.
  • Skill: +1 Stress
  • Decision:
  • Let Lore write down the number references.
    • Decision:
      1. I guess Lore's right.
        • Skill: +1 Stress
      2. Ugh, I hate that Lore's right.
        • Skill: +1 Stress
      3. That was a really good idea!
  • Follow Sterling's suggestion
  • Decision:
    1. Gross.
      • Skill: +1 Stress
    2. I wish he took better care of his health.
    3. I wonder why he likes smoking so much.
  • Decision:
    1. Whoa, where did that come from?
    2. Impressive Turkish!
    3. She's getting on my nerves.
      • Skill: +1 Stress
  • Obstacle: E41/N82/H123 Language
    • Success:
      • Attribute: +8 Dream of Sterling
      • Skill: +1 Cryptography
      • Decision:
        1. Investigation: Walk around the outside of the library.
          • Skill: +1 Stress
        2. Continue immediately.
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Slight branching depending on whether Sadie lets Lore write down the numbers:
    1. If you let Lore write down references:
      • Skill: +1 Stress
      • Attribute: +8 Dream of Sterling
    2. If you did not let Lore write down references:
      • Obstacle: E42/N85/H127 Deduction / Resolve / Perception
        • Success:
          • Attribute: +8 Dream of Sterling
        • Failure:
          • Skill: +1 Stress
      • Skill: +1 Deduction
      • Decision:
        1. Investigation: Look around the lower floor in the library.
          • Decision:
            1. Darn right!
            2. He's making me blush.
            3. He's so irritating!
              • Skill: +1 Stress
        2. Continue immediately.
  • Obstacle: E42/N85/H127 Deduction / Awareness / Perception (E42/N84/H126 if you did not let Lore write down the numbers)
    • Success:
      • Attribute: +8 Dream of Sterling
      • Skill: +1 Problem Solving
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +3 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • END


Friendship Route[]

New York[]

[Drop in on Sterling][]

  • Attribute: +1 Relationship with Sterling
  • REST

[Come to terms with Sterling's romantic intentions][]

This is where Sterling's Dream route can start

  • Decision:
    1. Agree to begin a romantic relationship with Sterling
      • Start Dream of Sterling route
    2. Decline, and continue your friendship with Sterling
      • Continue Sterling's friendship route (and silently cry)
      • Attribute: +1 Relationship with Sterling
  • REST

[Come to terms with Sterling's romantic intentions][]

[Yes, for a third time; second opportunity for Sterling's Dream route]

  • Decision:
    1. Agree to begin a romantic relationship with Sterling
      • Start Dream of Sterling route
    2. Decline, and continue your friendship with Sterling
      • Continue Friendship (and just start crying)

  • REST

[February 14, night][]

  • For the Valentine's Day event, none of the choices have a noticeable effect.

New Orleans[]

[Drop in on Sterling] []

  • Attribute: +1 Relationship with Sterling
  • REST

New York[]

[Drop in on Sterling][]

  • Attribute: +1 Relationship with Sterling
  • Attribute: +1 Relationship with Anna
  • REST

[April 4, night][]

Easter Sterling
  • Attribute: +1 Relationship with Aunt Evelyn
  • Attribute: +1 Relationship with Aunt Evelyn
  • Attribute: +1 Relationship with Sterling
  • Attribute: +1 Relationship with Sterling
  • Obstacle: E35/N70/H105 Strength / Moxie
    • Success:
      • Skill: +1 Strength
    • Failure:
      • Skill: +1 Stress
      • Then the lady hammers her knee into some particularly vulnerable part of Sterling's anatomy, and the weak little gurgling noise he makes inspires Sadie to greater efforts.
      • Skill: +1 Strength
  • Decision:
    • This next decision completely changes the ending of the caper. However, for Sterling's Friendship, you must call Felicie.
    • Well, she's in New Orleans, and we're here. Let's just go to Bellevue
      • Obstacle: E35/N70/H105 Awareness
        • Success:
          • Skill: +1 Stress
        • Failure:
          • Skill: +1 Stress
      • Attribute: +1 Relationship with Sterling
      • Obstacle: E35/N70/H105 Resolve
        • Failure:
          • Skill: +1 Stress
      • Attribute: +1 Relationship with Aunt Evelyn
      • Attribute: +3 Relationship with Sterling (hidden)
      • REST
    • Maybe we should call her.
      • Decision:
        1. Oh yes, I suppose you've never been there before! I can give you the grand tour! Well, after this is all over...
          • Attribute: +3 Relationship with Sterling
        2. Funny how that works out, isn't it?
          • Attribute: +1 Relationship with Sterling
        3. Oh, I didn't think about how that might look. You and I, alone together, in the house...
          • Attribute: +1 Relationship with Sterling
      • Obstacle: E35/N70/H105 Awareness
        • Success:
          • Skill: +1 Stress
        • Failure:
          • Skill: +1 Stress
      • Obstacle: E35/N70/H105 Patience
        • Failure:
          • Skill: +1 Stress
      • Attribute: +3 Relationship with Sterling (hidden)
      • REST

Turkey[]

[Check in with Sterling][]

  • Attribute: +2 Relationship with Sterling

[May 23, afternoon][]

Library of Pergamon[]

  • Skill: +1 Stress
  • Attribute: +1 Relationship with Sterling

[Different dialogue if Sadie has already completed The Adventure Upstate]

  • Decision:
    1. My legs are falling asleep.
      • Skill: +1 Stress
    2. Sterling keeps elbowing me!
      • Skill: +1 Stress
    3. This isn't so bad.
      • Attribute: +2 Relationship with Sterling
  • Skill: +1 Stress
  • Decision:
    1. Take a look at the engine.
      • Obstacle: E38/N76/H114 Repair / Perception / Listen
        • Success:
          • Attribute: +1 Knowledge
        • Failure:
          • Skill: +1 Stress
          • Proceeds as if you chose to tandem jump
    2. Convince Sterling to tandem jump.
      • Decision:
        1. This is scary.
          • Skill: +1 Stress
        2. We'll be fine!
        3. I hate that Steven got us into this mess.
          • Skill: +1 Stress
      • Obstacle: E38/N76/H114 Listen / Grace / Hope
        • Success:
          • Attribute: +1 Athletics
          • Decision:
            1. Investigation: Look around the landing site.
              • Obstacle: E37/N74/H111 Language
                • Success:
                  • Skill: +1 Empathy
                • Failure:
                  • Skill: +1 Stress
            2. Continue immediately.
        • Failure:
          • Skill: +1 Stress

[Dialogue with Lorelei is quite different if Two Adventures Together was completed first.]

  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. What does she think she's doing?!
      • Skill: +1 Stress
    2. Sterling's getting on my nerves.
    3. Leave it to Sterling to make a new friend so quickly!
  • Decision:
    1. It's the most beautiful thing I've ever seen!
      • Attribute: +1 Relationship with Sterling
    2. Yay!
      • Attribute: +1 Relationship with Sterling
    3. I'm disappointed I wasn't the one to find it.
  • Skill: +1 Stress
  • Decision:
    1. Keep looking for leads.
      • Skill: +1 Stress
      • (Endless loop)
    2. Talk to Sterling about Lorelei; they're getting awfully chummy.
      • Leads back to other two options
    3. Look more closely at the apple engraving.
  • Skill: +1 Stress
  • Decision:
    1. Let Lore write down the number references.
      • Decision:
        1. I guess Lore's right.
          • Skill: +1 Stress
        2. Ugh, I hate that Lore's right.
          • Skill: +1 Stress
        3. That was a really good idea!
    2. Follow Sterling's suggestion.
  • Decision:
    1. Gross.
      • Skill: +1 Stress
    2. I wish he took better care of his health.
    3. I wonder why he likes smoking so much.
  • Attribute: +2 Relationship with Sterling
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. Whoa, where did that come from?
    2. Impressive Turkish!
    3. She's getting on my nerves.
      • Skill: +1 Stress
  • Obstacle: E41/N82/H123 Language
    • Success:
      • Skill: +1 Cryptography
      • Decision:
        1. Investigation: Walk around the outside of the library.
          • Skill: +1 Stress
          • Attribute: +2 Relationship with Sterling
        2. Continue immediately.
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Attribute: -1 Relationship with Sterling
  • Skill: +1 Stress
  • Attribute: +2 Relationship with Sterling
  • Attribute: +1 Relationship with Sterling
  • Slight branching, based on whether Sadie lets Lore write down the numbers:
    1. If Lore writes down references:
      • Skill: +1 Stress
      • Choice between parchments will appear, more dialogue
    2. If Lore doesn't write down references:
      • Obstacle: E43/N86/H129 Deduction / Resolve / Perception
        • Failure:
          • Skill: +1 Stress
      • Skill: +1 Deduction
      • Decision:
        1. Investigation: Look around the lower floor in the library.
          • Decision:
            1. Darn right!
            2. He's making me blush.
            3. He's so irritating!
              • Skill: +1 Stress
        2. Continue immediately.
  • Obstacle: E43/N86/H129 Deduction / Awareness / Perception (E42/N85/H127 if you did not let Lore write down the numbers)
    • Success:
      • Skill: +1 Problem Solving
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Attribute: +2 Relationship with Sterling
  • Skill: +1 Stress
  • Skill: +3 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • END
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