Got a minute for some easy banter?
New York[]
[Drop in on Sterling][]
- REST
Egypt[]
[Visit with Sterling][]
- Attribute: +1 Relationship with Sterling
- REST
- Unlocks 'Adventure with Sterling in Egypt' at Base Camp
[Visit with Sterling][]
Sadie and Sterling recover an artifact
- REST
[July 22, evening][]
Sterling's Birthday
[unlocked at Village after completing Sterling: The Egyptian Adventure]:
[Look for the Curio Shop][]
- REST
New York[]
[Drop in on Sterling][]
- Attribute: +1 Relationship with Sterling
- REST
[Drop in on Sterling][]
- REST
Australia[]
[Look around for Sterling][]
- REST
New York[]
[Drop in on Sterling][]
- Attribute: +1 Relationship with Sterling
- REST
[Drop in on Sterling][]
- Attribute: +1 Relationship with Sterling
- REST
India[]
These events appear after completing Sterling's Indian Adventure
[Run around with Sterling some more][]
Choose 'we parted on rough terms'
- Attribute: +1 Relationship with Sterling (hidden)
- REST
[Run around with Sterling some more][]
Choose 'You're right'
- Skill: +1 Stress
- Attribute: -7 Relationship with Sterling
- Skill: +1 Stress
- Skill: +1 Stress
- REST
New York[]
[Drop in on Sterling][]
- Skill: +1 Stress
- Skill: +1 Stress
[No option seems too good but 'You deserved that' is the most entertaining]
- REST
[December 25, afternoon][]
STERLING'S CHRISTMAS EVENT HAS THREE ENDINGS
For ease, the decisions are split up into sections
Best Route-Romance does not start at Christmas for Sterling
- Decision:
- I was flattered, Professor. Thank you for the kind words
- I'll get used to it eventually. No need to expose me at every opportunity
- I'm not sure I deserved such a rousing recommendation, Professor
- Attribute: +1 Relationship with Aunt Evelyn
- Attribute: +1 Relationship with Felix
- Decision:
- Fine, if it'll get you to leave! [most positive ending]
- Absolutely not! Go away, Sterling! [misses +1 Relationship with Sterling later]
- I'd rather dance with Felix. [misses +1 Relationship with Sterling later, can lead to Bad Ending 2]
- Decision:
- Why are you so desperate to dance with me, anyway? I'm sure there are a million girls here that don't hate your guts
- I suppose doing someone a favor isn't quite as disgusting as your normal behavior..
- I guess I'm slightly happy to see you. Slightly
- Attribute: +1 Relationship with Sterling
- 1st Obstacle: E20/N40/H60
- Perception / Deduction
- Success:
- Skill: +1 Tolerance
- Failure:
- Skill: +1 Stress
- Leads to Bad Ending 1
- Success:
- Resolve
- Pass or fail, it leads to Bad Ending 1
- Perception / Deduction
- 2nd Obstacle: E20/N40/H60
- Attribute: +1 Relationship with Sterling
- Decision:
- Skill: +1 Relationship with Sterling
- Skill: +1 Relationship with Sterling (point is hidden)
- Best Ending
I'd rather dance with Felix~Bad Ending 2
- Decision:
- Oh, who am I kidding? I won't relax until I deal with Sterling
- Inserts you right before the 1st Obstacle, but you will miss +1 Relationship with Sterling
- Okay, enough with Sterling - he made his choice. Might as well relax and enjoy the dance!
- Attribute: +1 Relationship with Sterling
- Bad Ending 2
- Oh, who am I kidding? I won't relax until I deal with Sterling
Peru[]
These events appear after completing Sterling's Peruvian Adventure
[Deal with Sterling][]
- Attribute: +2 Relationship with Sterling
- REST
[Deal with Sterling][]
- Attribute: +1 Relationship with Sterling
- Attribute: +1 Relationship with Sterling
- Attribute: +1 Relationship with Sterling
- REST
Route Branch[]
From here, choose what route of Sterling's you want to see, his Friendship route or Dream route.
Dream Route[]
New York[]
For the best dialogue, begin a relationship with Sterling before doing the 'Drop in on Sterling' event below.
[Come to terms with Sterling's romantic intentions][]
- Decision: Option one is the best
[Come to terms with Sterling's romantic intentions][]
- Decision:
- Agree to begin a romantic relationship with Sterling
- Start Dream of Sterling route
- Decline, and continue your friendship with Sterling
- Continue Sterling's friendship route
- Attribute: +1 Relationship with Sterling
- Agree to begin a romantic relationship with Sterling
- REST
[Drop in on Sterling][]
- REST
[February 14, night][]
- For the Valentine's Day event, none of the choices have a noticeable effect.
New Orleans[]
[Drop in on Sterling] []
- The last option is the best
- REST
New York[]
[Drop in on Sterling][]
- Attribute: +1 Relationship with Anna
- REST
[April 4, night][]
- Attribute: +1 Relationship with Aunt Evelyn
- Attribute: +1 Relationship with Aunt Evelyn
- Obstacle: E35/N70/H105 Strength / Moxie
- Success:
- Attribute: +10 Dream of Sterling
- Skill: +1 Strength
- Failure:
- Skill: +1 Stress
- Then the lady hammers her knee into some particularly vulnerable part of Sterling's anatomy, and the weak little gurgling noise he makes inspires Sadie to greater efforts.
- Attribute: +10 Dream of Sterling
- Skill: +1 Strength
- Success:
- Decision:
- This next decision completely changes the ending of the caper. Neither is bad, so pick whichever you like.
- Well, she's in New Orleans, and we're here. Let's just go to Bellevue
- Obstacle: E35/N70/H105 Awareness
- Success:
- Attribute: +10 Dream of Sterling
- Failure:
- Skill: +1 Stress
- Attribute: +10 Dream of Sterling
- Success:
- Obstacle: E35/N70/H105 Resolve
- Success:
- Attribute: +10 Dream of Sterling
- Failure:
- Skill: +1 Stress
- Attribute: +10 Dream of Sterling
- Success:
- Attribute: +1 Relationship with Aunt Evelyn
- REST
- Obstacle: E35/N70/H105 Awareness
- Maybe we should call her
- Well, she's in New Orleans, and we're here. Let's just go to Bellevue
Turkey[]
[Check in with Sterling][]
- REST
Note: STERLING DOES NOT HAVE AN OFFICIAL TURKISH CAPER. His Turkish caper is part of the Main Adventure, and will only differ based on Dream/Friendship.
[May 23, afternoon][]
Library of Pergamon[]
- Skill: +1 Stress
Note: Dialogue with Steven changes if Sadie completes 'The Adventure Upstate'
- Decision:
- My legs are falling asleep.
- Skill: +1 Stress
- Sterling keeps elbowing me!
- Skill: +1 Stress
- I'm actually really enjoying this.
- My legs are falling asleep.
- Skill: +1 Stress
- Decision:
- Take a look at the engine.
- Obstacle: E38/N77/H115 Repair / Perception / Listen
- Success:
- Attribute: +8 Dream of Sterling
- Attribute: +1 Knowledge
- Failure:
- Skill: +1 Stress
- Proceeds as if you chose to tandem jump
- Failure:
- Success:
- Obstacle: E38/N77/H115 Repair / Perception / Listen
- Convince Sterling to tandem jump.
- Decision:
- This is scary.
- Skill: +1 Stress
- I won't allow any harm to come to my sweetheart!
- I hate that Steven got us into this mess.
- Skill: +1 Stress
- This is scary.
- Obstacle: E38/N76/H114 Listen / Grace / Hope
- Success:
- Attribute: +8 Dream of Sterling
- Attribute: +1 Athletics
- Decision:
- Investigation: Look around the landing site.
- Obstacle: E37/N74/H111 Language
- Success:
- Attribute: +8 Dream of Sterling
- Skill: +1 Empathy
- Failure:
- Skill: +1 Stress
- Success:
- Obstacle: E37/N74/H111 Language
- Continue immediately.
- Investigation: Look around the landing site.
- Failure:
- Skill: +1 Stress
- Success:
- Decision:
- Take a look at the engine.
[Dialogue with Lorelei is quite different if Two Adventures Together was completed first.]
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- Decision:
- What does she think she's doing?!
- Skill: +1 Stress
- Sterling's getting on my nerves.
- Leave it to Sterling to make a new friend so quickly!
- What does she think she's doing?!
- Skill: +1 Stress
- Keep looking for leads.
- Skill: +1 Stress
- Endless loop
- Talk to Sterling about Lorelei; they're getting awfully chummy.
- Leads back to other two options
- Look more closely at the apple engraving.
- Keep looking for leads.
- Skill: +1 Stress
- Decision:
- Let Lore write down the number references.
- Decision:
- I guess Lore's right.
- Skill: +1 Stress
- Ugh, I hate that Lore's right.
- Skill: +1 Stress
- That was a really good idea!
- I guess Lore's right.
- Decision:
- Follow Sterling's suggestion
- Decision:
- Gross.
- Skill: +1 Stress
- I wish he took better care of his health.
- I wonder why he likes smoking so much.
- Gross.
- Decision:
- Whoa, where did that come from?
- Impressive Turkish!
- She's getting on my nerves.
- Skill: +1 Stress
- Obstacle: E41/N82/H123 Language
- Success:
- Attribute: +8 Dream of Sterling
- Skill: +1 Cryptography
- Decision:
- Investigation: Walk around the outside of the library.
- Skill: +1 Stress
- Continue immediately.
- Investigation: Walk around the outside of the library.
- Failure:
- Skill: +1 Stress
- Success:
- Skill: +1 Stress
- Skill: +1 Stress
- Slight branching depending on whether Sadie lets Lore write down the numbers:
- If you let Lore write down references:
- Skill: +1 Stress
- Attribute: +8 Dream of Sterling
- If you did not let Lore write down references:
- Obstacle: E42/N85/H127 Deduction / Resolve / Perception
- Success:
- Attribute: +8 Dream of Sterling
- Failure:
- Skill: +1 Stress
- Success:
- Skill: +1 Deduction
- Decision:
- Investigation: Look around the lower floor in the library.
- Decision:
- Darn right!
- He's making me blush.
- He's so irritating!
- Skill: +1 Stress
- Decision:
- Continue immediately.
- Investigation: Look around the lower floor in the library.
- Obstacle: E42/N85/H127 Deduction / Resolve / Perception
- If you let Lore write down references:
- Obstacle: E42/N85/H127 Deduction / Awareness / Perception (E42/N84/H126 if you did not let Lore write down the numbers)
- Success:
- Attribute: +8 Dream of Sterling
- Skill: +1 Problem Solving
- Success:
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +3 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- END
Friendship Route[]
New York[]
[Drop in on Sterling][]
- Attribute: +1 Relationship with Sterling
- REST
[Come to terms with Sterling's romantic intentions][]
This is where Sterling's Dream route can start
- Decision:
- Agree to begin a romantic relationship with Sterling
- Start Dream of Sterling route
- Decline, and continue your friendship with Sterling
- Continue Sterling's friendship route (and silently cry)
- Attribute: +1 Relationship with Sterling
- Agree to begin a romantic relationship with Sterling
- REST
[Come to terms with Sterling's romantic intentions][]
[Yes, for a third time; second opportunity for Sterling's Dream route]
- Decision:
- Agree to begin a romantic relationship with Sterling
- Start Dream of Sterling route
- Decline, and continue your friendship with Sterling
- Continue Friendship (and just start crying)
- Agree to begin a romantic relationship with Sterling
- REST
[February 14, night][]
- For the Valentine's Day event, none of the choices have a noticeable effect.
New Orleans[]
[Drop in on Sterling] []
- Attribute: +1 Relationship with Sterling
- REST
New York[]
[Drop in on Sterling][]
- Attribute: +1 Relationship with Sterling
- Attribute: +1 Relationship with Anna
- REST
[April 4, night][]
- Attribute: +1 Relationship with Aunt Evelyn
- Attribute: +1 Relationship with Aunt Evelyn
- Attribute: +1 Relationship with Sterling
- Attribute: +1 Relationship with Sterling
- Obstacle: E35/N70/H105 Strength / Moxie
- Success:
- Skill: +1 Strength
- Failure:
- Skill: +1 Stress
- Then the lady hammers her knee into some particularly vulnerable part of Sterling's anatomy, and the weak little gurgling noise he makes inspires Sadie to greater efforts.
- Skill: +1 Strength
- Success:
- Decision:
- This next decision completely changes the ending of the caper. However, for Sterling's Friendship, you must call Felicie.
- Well, she's in New Orleans, and we're here. Let's just go to Bellevue
- Maybe we should call her.
- Decision:
- Oh yes, I suppose you've never been there before! I can give you the grand tour! Well, after this is all over...
- Attribute: +3 Relationship with Sterling
- Funny how that works out, isn't it?
- Attribute: +1 Relationship with Sterling
- Oh, I didn't think about how that might look. You and I, alone together, in the house...
- Attribute: +1 Relationship with Sterling
- Oh yes, I suppose you've never been there before! I can give you the grand tour! Well, after this is all over...
- Obstacle: E35/N70/H105 Awareness
- Success:
- Skill: +1 Stress
- Failure:
- Skill: +1 Stress
- Success:
- Obstacle: E35/N70/H105 Patience
- Failure:
- Skill: +1 Stress
- Failure:
- Attribute: +3 Relationship with Sterling (hidden)
- REST
- Decision:
Turkey[]
[Check in with Sterling][]
- Attribute: +2 Relationship with Sterling
[May 23, afternoon][]
Library of Pergamon[]
- Skill: +1 Stress
- Attribute: +1 Relationship with Sterling
[Different dialogue if Sadie has already completed The Adventure Upstate]
- Decision:
- My legs are falling asleep.
- Skill: +1 Stress
- Sterling keeps elbowing me!
- Skill: +1 Stress
- This isn't so bad.
- Attribute: +2 Relationship with Sterling
- My legs are falling asleep.
- Skill: +1 Stress
- Decision:
- Take a look at the engine.
- Obstacle: E38/N76/H114 Repair / Perception / Listen
- Success:
- Attribute: +1 Knowledge
- Failure:
- Skill: +1 Stress
- Proceeds as if you chose to tandem jump
- Success:
- Obstacle: E38/N76/H114 Repair / Perception / Listen
- Convince Sterling to tandem jump.
- Decision:
- This is scary.
- Skill: +1 Stress
- We'll be fine!
- I hate that Steven got us into this mess.
- Skill: +1 Stress
- This is scary.
- Obstacle: E38/N76/H114 Listen / Grace / Hope
- Success:
- Attribute: +1 Athletics
- Decision:
- Investigation: Look around the landing site.
- Obstacle: E37/N74/H111 Language
- Success:
- Skill: +1 Empathy
- Failure:
- Skill: +1 Stress
- Success:
- Obstacle: E37/N74/H111 Language
- Continue immediately.
- Investigation: Look around the landing site.
- Failure:
- Skill: +1 Stress
- Success:
- Decision:
- Take a look at the engine.
[Dialogue with Lorelei is quite different if Two Adventures Together was completed first.]
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- Decision:
- What does she think she's doing?!
- Skill: +1 Stress
- Sterling's getting on my nerves.
- Leave it to Sterling to make a new friend so quickly!
- What does she think she's doing?!
- Decision:
- It's the most beautiful thing I've ever seen!
- Attribute: +1 Relationship with Sterling
- Yay!
- Attribute: +1 Relationship with Sterling
- I'm disappointed I wasn't the one to find it.
- It's the most beautiful thing I've ever seen!
- Skill: +1 Stress
- Decision:
- Keep looking for leads.
- Skill: +1 Stress
- (Endless loop)
- Talk to Sterling about Lorelei; they're getting awfully chummy.
- Leads back to other two options
- Look more closely at the apple engraving.
- Keep looking for leads.
- Skill: +1 Stress
- Decision:
- Let Lore write down the number references.
- Decision:
- I guess Lore's right.
- Skill: +1 Stress
- Ugh, I hate that Lore's right.
- Skill: +1 Stress
- That was a really good idea!
- I guess Lore's right.
- Decision:
- Follow Sterling's suggestion.
- Let Lore write down the number references.
- Decision:
- Gross.
- Skill: +1 Stress
- I wish he took better care of his health.
- I wonder why he likes smoking so much.
- Gross.
- Attribute: +2 Relationship with Sterling
- Skill: +1 Stress
- Skill: +1 Stress
- Decision:
- Whoa, where did that come from?
- Impressive Turkish!
- She's getting on my nerves.
- Skill: +1 Stress
- Obstacle: E41/N82/H123 Language
- Success:
- Skill: +1 Cryptography
- Decision:
- Investigation: Walk around the outside of the library.
- Skill: +1 Stress
- Attribute: +2 Relationship with Sterling
- Continue immediately.
- Investigation: Walk around the outside of the library.
- Failure:
- Skill: +1 Stress
- Success:
- Skill: +1 Stress
- Skill: +1 Stress
- Attribute: -1 Relationship with Sterling
- Skill: +1 Stress
- Attribute: +2 Relationship with Sterling
- Attribute: +1 Relationship with Sterling
- Slight branching, based on whether Sadie lets Lore write down the numbers:
- If Lore writes down references:
- Skill: +1 Stress
- Choice between parchments will appear, more dialogue
- If Lore doesn't write down references:
- Obstacle: E43/N86/H129 Deduction / Resolve / Perception
- Failure:
- Skill: +1 Stress
- Failure:
- Skill: +1 Deduction
- Decision:
- Investigation: Look around the lower floor in the library.
- Decision:
- Darn right!
- He's making me blush.
- He's so irritating!
- Skill: +1 Stress
- Decision:
- Continue immediately.
- Investigation: Look around the lower floor in the library.
- Obstacle: E43/N86/H129 Deduction / Resolve / Perception
- If Lore writes down references:
- Obstacle: E43/N86/H129 Deduction / Awareness / Perception (E42/N85/H127 if you did not let Lore write down the numbers)
- Success:
- Skill: +1 Problem Solving
- Failure:
- Skill: +1 Stress
- Success:
- Skill: +1 Stress
- Skill: +1 Stress
- Attribute: +2 Relationship with Sterling
- Skill: +1 Stress
- Skill: +3 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- END