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Caper




Note: The Obstacle List seen on this page has been edited to be more accurate or include extra information.

New York[]

[August 7, morning][]

  • Skill: +1 Stress
  • Skill: +1 Stress
  • REST

[August 15, morning][]

Australia! Australia, Australia, Australia!

  • Skill: +1 Stress
  • Decision:
    1. Oh, thank God, it's over!
      • Skill: +1 Stress
    2. What, it's over? Oh dear, I barely absorbed a word.
    3. That took so long...I wounder if I've grown a beard
  • Decision:
    1. Head right back in!
    2. Maybe heading home and working on patience for a while might be the way to go. Nobody's going to erase those notes, and this could be a real chore.
      • REST
  • 1st Obstacle: E5/N11/H16 Patience / Problem Solving
    • Success:
      • Attribute: +1 Knowledge
      • Attribute: +1 Dream of Family
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Attribute: +1 Relationship with Roland
  • REST

Australia[]

[August 29, morning][]

  • Inspiration: Australian Dreams (+20 General)
  • 2nd Obstacle: E6/N13/H19
    • Hope
      • Success:
        • Skill: +1 Patience
        • Attribute: +1 Dream of Family
      • Failure:
        • Skill: +1 Stress
    • Poise
      • Success:
        • Skill: +1 Grace
        • Attribute: +1 Dream of Family
      • Failure:
        • Skill: +1 Stress
  • Skill: +1 Stress
  • 3rd Obstacle: E8/N16/H22 Cryptography / Problem Solving
    • Success:
      • Attribute: +1 Knowledge
      • Attribute: +1 Dream of Family
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • REST

[Pursue the Main Adventure in Australia][]

What the heck is Sterling up to?

  • Skill: +1 Stress
  • 4th Obstacle: E7/N15/H22 Repair / Strength
    • Success:
      • Skill: +1 Problem Solving
      • Attribute: +1 Dream of Family
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • 5th Obstacle: E8/N17/H25
    • Escape Artistry
      • Success:
        • Attribute: +1 Dream of Family
      • Failure:
        • Skill: +1 Stress
    • Dodge
      • Success:
        • Skill: +1 Self Knowledge
        • Attribute: +1 Dream of Family
      • Failure:
        • Skill: +1 Stress
  • Skill: +1 Stress
  • 6th Obstacle: E8/N16/H24 Listen / Grace
    • Success:
      • Skill: +1 Listen
      • Attribute: +1 Dream of Family
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. Hurry to Rachel Hammersly's dress shop!
    2. Step back for a bit and look for inspiration.
      • REST
  • Skill: +1 Stress
  • Skill: +1 Stress
  • 7th Obstacle: E10/N21/H31 Grace / Repair
    • Success:
      • Skill: +1 Perception
      • Attribute: +2 Dream of Family
    • Failure:
      • Skill: +1 Stress
  • 8th Obstacle: E10/N21/H31 Problem Solving
    • Success:
      • Skill: +1 Repair
      • Attribute: +2 Dream of Family
    • Failure:
      • Skill: +1 Stress
  • 9th Obstacle: E10/N21/H31 Fisticuffs / Moxie
    • Success:
      • Skill: +1 Strength
      • Attribute: +2 Dream of Family
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Attribute: +1 Relationship with Roland
  • 10th Obstacle: E11/N22/H33 Strength / Escape Artistry
    • Success:
      • Attribute: +1 Athletics
      • Attribute: +2 Dream of Family
    • Failure:
      • Skill: +1 Stress
  • Attribute: +1 Relationship with Roland
  • END

Newspaper Article[]

Main Adventure in Australia Newspaper
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