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Mira Laime

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• 7/7/2018

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• 9/4/2017


what's the procedure for adding tabs to the infoboxes - or is that a Bureacrat power? :D
I was going to add Quotes to Ruddy's page.
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• 7/28/2017

Fan-made Alternate Ahmose Dream Ending

This is a fan-made alternate ending for Ahmose’s Dream route. The story was written by Fictive Kinship/Gwynhwfara and was programmed in by sonic-nancy-fan. Though it is an alternate ending, it does contain slight spoilers for Ahmose’s real dream ending (namely some Ahmose sprites), so view at your own risk!

1931 Schehrazade Fan-made Ahmose-ankh Alternate Dream Ending Fictive Kinship Gwynhwfara
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• 6/6/2016

The Inspirations Page

Just figured I'd move this discussion here since it's kind of hijacking other conversations.  XD
Update for tonight: I've collected and organized all of the Inspirations that aren't caper, relationship, or dream related.  I've started listing them on the page.  I got all of the Wits-type ones up, but it's pretty time consuming so I'm going to have to continue later.  
I don't really like having to use three letter abbreviations for the skills, but that was the only way I could keep the contents short enough that the table wouldn't freak out and break.  Ugh, I wish I knew more about programming; there's probably some easy fix for that.   
~ LuckyOpal
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• 6/4/2016

Stress and Obstacle Correlation

Find obstacle difficulty knowing the normal obstacle base number
Let's say the normal base obstacle passing level is 8, but before that, you got 4 stress.
The normal difficulty for that obstacle will be 12 (8+4)
Take that 12 and times it by .5. 12 x .5 = 6 That means 6 is the obstacle level for easy
Take that 12 and times it by 1.5 12 x 1.5 = 18 That means 18 is the obstacle level for hard
What if you get a decimal? Say you try to get the hard difficulty and you get 18.5. You just cut off the decimal, so the hard difficulty would be 18.
Find obstacle difficulty without knowing the normal obstacle base number
After a while of testing, I am pretty sure that I discovered the 'equations/patterns' between stress level and the difficulty of obstacles. So, I experimented with 5 different capers and looked at the difficulty number in relation to how much stress I had:
The Royal Family Adventure
0 stress- not possible
1 stress- 3 difficulty2 stress- 3 difficulty3 stress- 4 difficulty4 stress- 4 difficulty5 stress- 56 stress- 57 stress- 68 stress- 6
The Main Adventure in Egypt
0 stress- 41 stress- 52 stress- 53 stress- 64 stress- 65 stress- 76 stress- 7
Sterling Egypt
0 stress- not possible1 stress- not possible2 stress- 43 stress- 44 stress- 55 stress- 5
Roland Australia
0 stress- not possible1 stress- not possible2 stress- 103 stress- 114 stress- 115 stress- 126 stress- 127 stress- 138 stress-9 stress-10 stress- 1411 stress- 1512 stress- 1513 stress-14 stress-15 stress-16 stress-17 stress-18 stress-19 stress-20 stress- 1921 stress- 2022 stress- 20
Roland Egypt
0 stress- not possible1 stress- 52 stress- 63 stress- 64 stress- 75 stress- 76 stress- 87 stress- 88 stress- 99 stress- 910 stress- 1011 stress- 1012 stress- 1113 stress-14 stress-15 stress-16 stress- 1317 stress-18 stress-19 stress- 1420 stress-21 stress-22 stress- 16
There are two clear patterns shown throughout these capers:
1. Each caper starts with one solo difficulty number assigned to having zero stress and then continues on in increments of two
2. Each caper starts with an increment of two and moves on from there.
For example, Roland's Egypt adventure starts with this:
0 stress- not possible1 stress- 52 stress- 63 stress- 64 stress- 75 stress- 7
We can assign a number to the 0 and make it 5, then it follows pattern 2.
However, Roland's Australian adventure works against this:
0 stress- not possible1 stress- not possible2 stress- 103 stress- 114 stress- 11
If a number is assigned to 0 and 1, then 0=9, 1=10, so this caper follows pattern 1.
If 0's are counted as place holders even when they cannot be obtained then The Royal Family Adventure, The Main Adventure in Egypt, and Roland's Australian Adventure all follow pattern 1. Roland's Egyptian Adventure and Sterling's Egyptian Adventure follow pattern 2.
Without testing at least 15 capers, I cannot say for certain which pattern is more likely than the other. However, I feel it is pretty safe to say that most, if not all, capers will follow one of these two patterns.
So, why is this helpful?
Scenario time~ let's say you have 16 stress. You start a caper and the first mission requires you to have 18 points to beat it. Run through one of the scenarios:
Scenario 1

Scenario 2
So, regardless of the method, if you can lower your stress to 0, assuming it is possible, you will only need 10 points to beat the challenge instead of 16. However, take into consideration that some capers cause stress before an obstacle and cannot be avoided. You can still use this method, you just cannot lower the stress to 0, maybe 2 or something like that. If this method is used in the middle of a caper, take into consideration how much stress you have accumulated through the caper itself and add it to the amount of stress you started the caper with.
This can also be used as a method of figuring out any number of stress-obstacle number. Let's say you have enough inspiration to beat a challenge of 15 so you want your stress to match that. Well, using either method in the example above:
Scenario 1
Scenario 2
Again, regardless of which method you use, if you want the challenge to be 15, then your stress needs to be 10.
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• 6/4/2016

Caper Obstacles, Stress, and Difficulty

Hi there!  First, I'd like to say hello, and apologize for anything I may have broken as I've been bumbling around the wiki.  I'm learning how to edit on the fly.  >_<
I've been looking at the existing pages for Capers, and I have a question.  They're very well documented and formatted, but is there an established format for what obstacle difficulty number to use?  It looks like a single number is listed at the moment, but this number will vary based on difficulty level and stress.
My thought was to either always list the base (0 stress) difficulty for easy or normal, whichever seems like a better idea, or to list the base numbers for each difficulty level for every obstacle.  I know this will require a lot of work, but it seems like it would clear up a lot of potential confusion.
Any thoughts?  
~ LuckyOpal
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